Gamification MOOC Week 4
My notes for the fourth week of this MOOC on Coursera by Kevin Werbach at University of Pennsylvania
https://class.coursera.org/gamification-004/
- Created by: TomCorf
- Created on: 13-02-15 13:37
View mindmap
- Game elements
- The 'pyramid of elements' (together these make up the game experience)
- Dynamics
- Big picture aspects; "grammar"
- Constraints
- Emotional levers
- Narrative
- Progression
- Relationships
- Big picture aspects; "grammar"
- Mechanics
- Processes that drive the action forward; "verbs"
- Challenges
- Chance
- Competition
- Cooperation
- Feedback on progress
- Resource acquisition
- Rewards
- Transactions
- Turns
- Win states
- Processes that drive the action forward; "verbs"
- Components
- Specific instances of mechanics and dynamics: "nouns"
- Achievements
- Avatars
- Badges
- "Boss flights"
- Collections
- Combat
- Content unlocking
- Gifting
- Leaderboards
- Levels
- Points
- Quests
- Social graph
- Teams
- Virtual goods
- Specific instances of mechanics and dynamics: "nouns"
- Dynamics
- The PBL Triad
- Points
- Keep score
- Determine win states
- Connect to rewards
- Provide feedback
- Show progress
- Data for game designer
- Relate otherwise un-connected activity
- Badges
- Representation of achievement
- Flexible - you can incentivise different things
- Display game style
- Signal important elements of game
- Credentials
- Collections
- Social display (status symbols)
- See Mozilla open badges framework
- Leaderboards
- Ranking: feedback on competition
- Personalised leaderboards: only people with scores near you
- Social leaderboards: your friends
- Points
- Limitations of game elements
- The elements are NOT the game!
- Not all rewards are fun
- PBL structure is generic and can be boring
- The 'pyramid of elements' (together these make up the game experience)
- Leaderboards
- Ranking: feedback on competition
- Personalised leaderboards: only people with scores near you
- Social leaderboards: your friends
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