psychology

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  • Created by: money_k01
  • Created on: 14-11-17 09:09
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  • Unit 2.2 Sports Psychology
    • attitudes
      • mixture of feelings towards an attitude object
      • factors affecting
        • experience in sport(+ve or -ve)
        • peers
        • media
        • cultural factors
        • role models
      • triadic model
        • affective
          • emotional aspect (like/dislike)
        • behaviuoral
          • intended behaviour on attitude object
        • cognitive
          • belief they believe to be true
      • changing attitudes
        • cognitive dissonance
          • change one component causes conflict
            • person becomes uncertain
              • person motivated to restore balance between components
        • persuasive communication
          • verbal persuauion
          • 4 components
            • situation(easy to change with other persuaders)
            • recipient(wants to change)
            • message(clear/good quality)
            • persuader(high status)
    • arousal
      • level of excitement/psychological and physiological readiness a person feels
      • cognitive psychological
        • worry
      • somatic (physical)
        • sweating
        • increased HR/breathing rate
      • Drive theory
        • as arousal increases dominant response increases
        • novices=lower arousal
          • dominant response likely to be incorreect
        • experts= higher arousal
          • dominant response likely to be correct
        • fine skills= lower arousal
          • high arousal inhibits performance
      • Castastrophe theory
        • somatic anxiety increases and cognitive stays low performane increases upto optimum pointy
        • high cognitive+somatic= beyond optimum point
          • sharp decline in performance
          • arousal controlled= performance improve
          • anxiety continues=performance continues to decrease
      • Inverted U theory
        • optimum arousal
          • attentional field adjusts to ideal width
            • cue utilisation
              • make fast/accurate decisions
        • over arousal
          • performane decline
            • attentional narrowing
              • filter out relevant cues
        • under arousal
          • attentional broadening
            • can't filter out irrelevant cues
              • info overload
        • complex/fine skills+introverts+novices
          • lower optimum aroousal
    • personality
      • Unstable
        • unpredictable
        • neurotic
        • changeable
      • Stable
        • unchangeable/predictable
        • no mood swings
      • Type A
        • impatient
        • hostile
        • competitive
        • successful
      • Introvert
        • dont seek social situations
        • anxious
        • good concerntration
      • Type B
        • creative
        • more sociallable
        • less successful
        • layed back
      • extrovert
        • seek socialmsituations
        • action orientated
        • confident
      • Reticular activating system
        • introverts= naturally high levels of internal arousal
          • avoid external stimulation
      • Social learning theory
        • personality shaped by those around us
        • environment influences our behaviour
        • personality changes in each situation
      • Interactionist approach
        • all born with certain characteristicsd but are modified with environment
      • patterns of thoughts and feelings and the way we interact with our environment and other people that makes us unique
    • motivation
      • extrinsic
        • drive from within a person to perform task for personal satisfaction
        • uses+effects
          • climbing mountain for personal reward
          • sustains interest
          • set new personal goals
          • high level of personal satisfaction
      • intrinsic
        • drive to perform task to achieve tangible reward
        • uses+effects
          • gain status
          • cognitive
          • short lived effect
          • football trophy
          • lose impact if opportunuity for reward taken away
          • clear eviudence of success

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