P3
- Created by: helloiamjessica
- Created on: 03-04-15 17:25
P3A - Speed
AVERAGE SPEED = DISTANCE X TIME
- GREATER THE SPEED OF OBJECT, FURTHER THE DISTANCE IT CAN TRAVEL IN A CERTAIN TIME
- GREATER THE SPEED OF OBJECT, SHORTER TIME IT TAKES TO GO A CERTAIN DISTANCE
AVERAGE SPEED = (U +V) / 2
- U = SPEED AT START
- V = SPEED AT END
DISTANCE = AVERAGE SPEED X TIME = ((U+V) X T) / 2
- UNIT OF SPEED = M/S
- MAY NEED TO CHANGE UNITS E.G. IF TIME IS GIVEN IN HOURS OR IF DISTANCE IS GIVEN IN KM
- 1000 M PER KM
- 3600 SECONDS IN AN HOUR
P3A - Speed
DISTANCE-TIME GRAPHS
- GRADIENT = SPEED - STEEPER THE GRADIENT, FASTER OBJECT'S GOING
- FLAT SECTIONS - WHERE IT'S STOPPED
- NEGATIVE GRADIENT SECTIONS (DOWNHILL) MEANS OBJECT HAS CHANGED DIRECTION AND IS COMING BACK
- CURVES REPRESENT ACCELERATION AND DECELERATION
- CURVE OF INCREASING GRADIENT (STEEPENING) - ACCELERATING
- CURVE OF DECREASING GRADIENT (LEVELING OFF) - DECCELERATING
- STAIGHT UPHILL/DOWNHILL LINES - OBJECT MOVING AT STEADY SPEED
CALCULATING SPEED FROM A DISTANCE-TIME GRAPH JUST MEANS WORKING OUT THE GRADIENT OF THE LINE
SPEED = GRADIENT = (VERTICAL / HORIZONTAL)
USE SCALES OF AXIS TO DETERMINE VERTICAL AND HORIZONTAL NUMBERS
P3B - Changing Speed
ACCELERATION = CHANGE IN SPEED / TIME TAKEN
- ACCELERATION - HOW QUICKELY SPEED IS CHANGING
- UNITS OF ACCELERATION - M/S2
SPEED AND VELOCITY
- SPEED - HOW FAST OBJECT IS GOING E.G. 30 MPH
- VELOCITY - SPEED AND DIRECTION OF OBJECT E.G. 30 MPH DUE NORTH
- NEGATIVE VELOCITIES - E.G. IF A CAR TRAVELING AT 20MPH TURNS AROUND, IT'S SPEED IS STILL 20 MPH BUT IT'S VELOCITY IS -20 MPH
- RELATIVE VELOCITY - DIFFERENCE IN VELOCITIES OF TWO OBJECTS TRAVELLING IN PARALLEL TO EACHOTHER E.G. TWO CARS TRAVELING AT 30 MPH PARALLEL TO EACHOTHER IN OPPISITE DIRECTION - RELATIVE VELOCITY IS THE DIFFERENCE BETWEEN THE TWO VELOCITIES = 30 AND -30 = 60 MPH
P3B - Changing Speed
SPEED-TIME GRAPHS
- GRADIENT = ACCELERATION - THE STEEPER THE GRADIENT, THE GREATER THE ACCELERATION
- FLAT SECTIONS - STEADY SPEED
- POSITIVE GRADIENTS (UPHILL SECTIONS) - ACCELERATION
- NEGATIVE GRADIENTS (DOWNHILL SECTIONS) - DECELERATION
- AREA UNDER ANY SECTION OF GRAPH - DISTANCE TRAVELLED IN THAT TIME INTERVAL
- CURVE - NON UNIFORM ACCELERATION
- ACCELERATION - WORK OUT GRADIENT OF LINE - (VERTICAL / HORIZONTAL)
- SPEED - READ VALUE OFF SPEED AXIS
- DISTANCE TRAVELLED - AREA UNDER ANY PART OF GRAPH
P3C - Forces and Motion
FORCE = MASS X ACCELERATION
BALANCED FORCES - OBJECT WILL KEEP MOVING AT THE SAME SPEED IN THE SAME DIRECTION - TO KEEP GOING AT A STEADY SPEED, THERE MUST BE ZERO RESULTANT FORCE (IF CAR STARTS OFF STILL, IT'LL STAY STILL)
UNBALANCED FORCE - OBJECT WILL ACCELERATE IN THE DIRECTION OF THE FORCE - NEWTONS 2ND LAW OF MOTION - THERE WOULD BE A RESULTANT FORCE IF FORCES ARE UNBALANCED
ACCELERATION/DECELERATION - 5 DIFFERENT FORMS: STOPPING, STARTING, SPEEDING UP, SLOWING DOWN, CHANGING DIRECTION - ALL HAPPEN WHEN ARROWS ON FORCE DIAGRAM UNEQUAL
ANY RESULTANT FORCE PRODUCES ACCELERATION - IN MOST REAL SITUATIONS THERE ARE AT LEAST TWO FORCES ACTING ON OBJECT
RESULTANT FORCE OF TWO OBJECTS MOVING PARALLEL TO EACHOTHER - ADD OR SUBTRACT TWO FORCES
P3C - Forces and Motion
STOPPING DISTANCE = THINKING DISTANCE + BREAKING DISTANCE
THINKING DISTANCE
THE DISTANCE A CAR TAVELS IN THE TIME BETWEEN THE DRIVER NOTICING THE HAZARD AND APPLYING THE BREAKS
FACTORS WHICH EFFECT THINKING DISTANCE
- HOW FAST YOU'RE GOING - HIGHER YOUR SPEED, HIGHER THE DISTANCE TRAVELLED IN THE TIME IT TAKES TO APPLY BREAKS
- HOW DOPEY YOU ARE - AFFECTED BY TIREDNESS, DRUGS, ALCOHOL, DISTRACTIONS, LACK OF CONCERNTRATION, CARELESS ATTITUDE
P3C - Forces and Motion
BREAKING DISTANCE
DISTANCE TRAVELLED IN TIME IT TAKES TO STOP ONCE BREAKS HAVE BEEN APPLIES
FACTORS WHICH EFFECT BREAKING DISTANCE
- HOW FAST YOU'RE GOING - SPEED EFFECTS TIME IT TAKES TO STOP
- MASS OF VEHICLE - WITH SOME BREAKS, BREAKING DISTANCE IS LONGER WHEN VEHICLE HEAVILY LOADED
- HOW GOOD THE BREAKS ARE - HOW MUCH FORCE APPLIED TO BREAKS, WHETHER BREAKS ARE FAULTY - BREAKS NEED TO BE CHECKED REGULARLY
- HOW GOOD THE GRIP IS - DEPENDS ON THREE THINGS
- - ROAD SURFACE - LEAVES, DIESEL SPILLS AND MUD ON THE ROAD - INCREASE BREAKING DISTANCE
- - WEATHER - WET OR ICY ROADS ARE SLIPPERY - INCREASE BREAKING DISTANCE
- - TYRES - TREAD DEPTH OF TYRES SHOULD BE 1.6 MM MINIMUM - ESSENTIAL FOR GETTING RID OF WATER IN WET CONDITIONS - TYRE WITH NO TREAD WILL RIDE ON SURFACE OF WATER AND EASILY SKID - AQUAPLANING - DANGEROUS
P3C - Forces and Motion
THE HIGHWAY CODE
- TO AVOID ACCIDENT, DRIVERS NEED TO LEAVE ENOUGH SPACE BETWEEN THEM AND THE CAR IN FRONT, RELATIVE TO THE SPEED THEY'RE GOING AT
- SPEED LIMITS - IMPORTANT - STOPPING DISTANCE IS HEAVILY EFFECTED BY SPEED
- ROAD CONDITIONS, WEATHER CONDITIONS AND TYRES CAN ALSO AFFECT THE STOPPING DISTANCE
- POLICE CALL DRIVING WITHIN STOPPING DISTANCE OF ANOTHER CAR "TAIL GATING"
EFFECT OF SPEED ON STOPPING DISTANCE
- THINKING DISTANCE - LINEAR - THINKING RATE INCREASES AT THE SAME RATE AS SPEED INCREASES - THIS IS BECAUSE THINKING TIME OF THE DRIVER STAYS PRETTY CONSTANT BUT THE HIGHER THE SPEED, THE MORE DISTANCE YOU TRAVEL IN THIS TIME (STRAIGHT LINE ON GRAPH)
- BRAKING DISTANCE - SQUARED RELATIONSHIP - INCREASES FASTER THE MORE YOU SPEED UP - AS SPEED DOUBLES, BREAKING DISTANCE INCREASES FOUR FOLD, WHEN SPEED TRBLES, BREAKING DISTANCE INCREASES 9 FOLD (CURVED LINE ON GRAPH)
P3D - Work and Power
WORK DONE = FORCE X DISTANCE
WHEN A FORCE MAKES AN OBJECT MOVE, ENERGY IS TRANSFERED AND WORK IS DONE
- WHEN SOMETHING MOVES, IT NEEDS ENERGY SUPPLIED BY SOMETHING ELSE TO MOVE IT
- THE THING WHICH MOVES THE OBJECTS A SUPPLY OF ENERGY E.G. FUEL, FOOD, ELECTRICITY
- WHEN IT DOES WORK TO MOVE THE OBJECT, IT TRANSFERS THE ENERGY IT'S RECIEVED (AS FUEL) INTO OTHER FORMS
- WHETHER ENERGY IS TRANSFERED USEFULLY (E.G. LIFTING A LOAD) OR WASTED (E.G. BY HEAT FROM FRICTION), YOU CAN STILL SAY THAT WORK IS DONE
- EXAMPLES OF WHEN WORK IS DONE INCLUDE LIFTING WEIGHTS, CLIMBING STAIRS, PUSHING A SHOPPING TROLLEY, PULLING A SLEDGE
- MEASURED IN JOULES
P3D - Work and Power
POWER = WORK DONE / TIME TAKEN
- POWER - THE MEASURE OF HOW QUICKLY WORK IS BEING DONE
- A POWERFUL MACHINE IS ONE THAT TRANSFERS A LOT OF ENERGY IN A SHORT SPACE OF TIME
- MEASURED IN WATTS - 1 WATT IS ONE JOULE OF ENERGY TRANSFERRED PER SECOND - 1 W = 1 J/S
POWER = FORCE X SPEED
- WORK DONE IS FORCE X DISTANCE
- POWER = (FORCE X DISTANCE) / TIME
- DISTANCE / TIME IS ANOTHER WAY OF WRITING SPEED
- POWER = FORCE X SPEED
FUEL CONSUMPTION
- CAR WITH LOW FUEL CONSUMPTION - E.G. 1L PER 100 KM - DOESN'T NEED MUCH FUEL TO TRAVEL 100KM - GOOD FOR ENVIRONMENT (LESS CO2 EMISSIONS) AND CHEAPER TO RUN
- CAR WITH HIGH FUEL CONSUMPTION - E.G. 1 MILE PER GALLON - ONLY TRAVELS 1 MILE FOR A GALLON OF FUEL - BAD FOR ENVIRONMENT, MORE EXPENSIVE
P3E - Energy on the Move
KINETIC ENERGY = 1/2 X MASS X SQUARED SPEED
- KINETIC ENERGY - ENERGY IT HAS WHEN MOVING - DEPENDS ON MASS AND SPEED OF OBJECT
- THE GREATER IT'S MASS AND THE FASTER IT'S GOING, THE BIGGER THE KINETIC ENERGY WILL BE
KINETIC ENERGY AND STOPPING DISTANCES
- KINETIC ENERGY TRANSFERRED = WORK DONE BY BRAKES
- 1/2 X M X V SQUARED = MAXIMUM BREAKING FORCE X BREAKING DISTANCE
- BREAKING DISTANCE INCREASES AS SPEED SQUARED INCREASES - IT'S A SQUARED RELATIONSHIP
- BECAUSE THE MAXIMUM BREAKING FORCE IS THE MAXIMUM AND CAN'T BE INCREASED, BREAKING DISTANCE MUST INCREASE BY A FACTOR OF FOUR TO MAKE THE EQUASION BALANCE
- IF YOU GO TWICE AS FAST, THE BREAKING DISTANCE MUST INCREASE BY A FACTOR OF FOUR TO CONVERT THE EXTRA KINETIC ENERGY
- INCREASING SPEED BY A FACTOR OF 3 INCREASES KE BY FACTOR OF 9 - BRAKING DISTANCE BECOMES 9 TIMES AS LONG
- DOUBLING THE MASS OF AN OBJECT DOUBLES THE KE - DOUBLE THE BREAKING DISTANCE
P3E - Energy on the Move
FOSSIL FUELS
- MOST CARS RUN ON FOSSIL FUELS - PETROL OR DIESEL MADE FROM OIL (A FOSSIL FUEL)
- EMMISSIONS RELEASED WHEN FUELS ARE BURNED CAUSE ENVIRONMENTAL PROBLEMS - E.G. RELEASE CO2 WHICH LEADS TO GLOBAL WARMING, RELEASE SULFUR DIOXIDE WHICH LEADS TO ACID RAIN
- NON-RENEWABLE - ONE DAY THEY'LL RUN OUT
BIOFUELS
- CARS RUN ON FUELS MADE FROM PLANTS AND ORGANIC WASTE
- SCIENTISTS WORKKING ON ALTERNATIVES TO FOSSIL FUELS
- ADVANTAGES - RENEWABLE, CARBON NUETREL - RELEASE AS MUCH CARBON DIOXIDE AS PLANTS TAKE IN WHEN GROWING - OVERALL CO2 EMISSIONS WOULD BE REDUCED IF WE SWITCHED TO BIOFUELS
- DOESN'T PRODUCE MUCH OTHER POLLUTION BUT CARS THEMSELVES PRODUCE POLLUTION WHEN MADE
P3E - Energy on the Move
ELECTRIC CARS
- CARS THAT RUN ON LARGE BATTERIES THAT POWER ELECTRIC MOTORS
- DON'T RELEASE POLLUTION WHEN DRIVING BUT NEED TO BE CHARGED - CHARGED WITH ELECTRICITY GENERATED IN POWER STATIONS WHICH DO POLLUTE
- WAY ROUND THIS - SOLAR POWER - COULD REDUCE OVERALL CO2 EMMISSIONS - DISADVANTAGE - SOLAR PANELS EXPENSIVE TO MAKE AND BUY
- DISADVANTAGES OF ELECTRIC CARS - OVERALL PRODUCTION OF CARS STILL POLLUTE AND ELECTRIC CARS ARE CURRENTLY LIMITED IN PERFORMANCE COMPAIRED TO FOSSIL FUELED CARS
- THIS IS CHANGING, HOWEVER, WITH ADVANCES IN TECHNOLOGY AND NEW DESIGNS
P3E - Energy on the Move
FACTORS WHICH EFFECT FUEL CONSUMPTION
- MASS AND SPEED -TO MOVE A CAR, FUEL NEEDS TO BE CHANGED INTO KINETIC ENERGY - KINETIC ENERGY = MASS X SPEED SQUARED X 1/2 SO THE HIGHER THE SPEED AND HIGHER THE MASS, THE MORE KINETIC ENERGY IT WILL NEED AND THE MORE FUEL IT WILL NEED TO BE TURNED INTO K.E.
- CARS WORK MORE EFFICIENTLY AT CERTAIN SPEEDS - MOST EFFICIENT SPEED BETWEEN 40 AND 55 MPH
- DRIVING STYLE - ACCELERATION USES MORE K.E. SO MORE FUEL WILL NEED TO BE TURNED INTO K.E. - CONSTANT BRAKING AND ACCELERATING ALSO INCREASES K.E. NEEDED
- WEATHER CONDITIONS - DIFFERENT WEATHER AND ROAD CONDITIONS MAY REQUIRE MORE FREQUENT BRAKING AND ACCELERATION
- FRICTION - CAR USES K.E. FROM FUEL TO WORK AGAINST FRICTION BETWEEN TYRES AND ROAD AND BETWEEN THE CAR ITSELF AND THE AIR AROUND IT - OPENING WINDOWS, HAVING A ROOF BOX ETC. WILL HAVE AN EFFECT - INCREASES AIR RESISTANCE AND DRAG
- CARS DESIGNED TO BE MORE FUEL EFFICIENT - MORE EFFICIENT ENGINES, STREAMLINED
- HIGHER FUEL CONSUMPTION RELEASES MORE EMMISSIONS - WORSE FOR ENVIRONMENT - CAR MANUFACTURERS CHANGING CAR AND ENGINE DESIGNS TO REDUCE EMISSIONS
P3F - Crumple Zones
MOMENTUM (KGM/S) = MASS (KG) X VELOCITY (M/S)
- HIGHER THE SPEED AND LARGER THE MASS OF AN OBJECT, THE MORE MOMENTUM IT HAS
FORCE ACTING = CHANGE IN MOMENTUM (KGM/S) / TIME TAKEN FOR CHANGE TO HAPPEN (S)
- CAN BE EXPLAINED BY NEWTONS SECOND LAW OF MOTION (FORCE = MASS X ACCELERATION)
- ANY FORCE APPLIED TO OBJECT INCREASES IT'S ACCELERATION (F = MASS X A)
- ACCELERATION IS A CHANGE IN VELOCITY OVER TIME (A = CHANGE IN V / T)
- THEREFORE A FORCE APPLIED TO AN OBJECT CHANGES IT'S VELOCITY OVER TIME (F = CHANGE V X MASS / T)
- A CHANGE IN MOMENTUM CAN BE CAUSED BY A CHANGE IN VELOCITY (CHANGE IN M = MASS X CHANGE IN V) SO ANY FORCE APPLIED TO AN OBJECT OVER A CERTAIN TIME CAUSES A CHANGE IN MOMENTUM (F = CHANGE IN M / T)
EFFECT OF TIME TAKEN FOR CHANGE IN MOMENTUM ON FORCE
- IF MOMENTUM CHANGES VERY QUICKLY, FORCE APPLIED WILL BE VERY LARGE - DANGEROUS
- LONGER IT TAKES FOR CHANGE IN MOMENTUM, SMALLER THE FORCE
P3F - Crumple Zones
CAR SAFETY FEATURES
- COLLISION - FORCE ON OBJECT CAN BE LOWERED BY SLOWING OBJECT DOWN OVER LONGER TIME - LONGER IT TAKES FOR CHANGE IN MOMENTUM, SMALLER FORCE ACTING - SOME INJURIES CAUSED BY RAPID DECELLERATION OF PARTS OF BODY - INCREASING COLLISION TIME REDUCES DECELERATION
- SAFETY FEATURES INCREASE COLLISION TIME - REDUCE FORCES AND DECELLERATION - REDUCE INJURY - ALSO REDUCE INJURIES BY STOPPING PERSON HITTING HARD SURFACES INSIDE CAR - SOME FEATURES CHANGE SHAPE DURING CRASH - ABSORB KINETIC ENERGY
- CRUMPLE ZONES - CRUMPLE AND CHANGE SHAPE ON IMPACT - INCREASE TIME TAKES CAR TO STOP
- SEAT BELTS - STRETCH - INCREASE TIME TAKEN FOR WEARER TO STOP - REDUCES FORCE ACTING ON CHEST - NEED TO BE REPLACED AFTER CRASH
- AIR BAGS - SLOW PERSON DOWN MORE GRADUALLY
- ROADS MADE SAFER - PLACING CRASH BARRIERS AND ESCAPE LANES IN DANGEROUS LOCATIONS - DESIGNED TO INCREASE TIME AND DISTANCE OF COLLISION - FORCE REDUCED
ABS BRAKES - ANTI-LOCK BRAKING SYSTEM BRAKES - KEEP CONTROL OF CARS STEERING WHEN BRAKES HARD
- DRIVER BRAKES HARD - ORDINARY BRAKES LOCK WHEELS - CAN'T TURN - CAN CAUSE SKID
- ABS PUMP ON, OFF - STOP WHEELS LOCKING - PREVENT SKIDDING - GIVE CAR SHORTER BREAKING DISTANCE
P3F - Crumple Zones
TESTING SAFETY FEATURES
- SAFETY FEATURES RIGOROUSLY TESTED - SEE HOW EFFECTIVELY THEY SAVE LIVES OR STOP INJURIES
- TEST INVOLVES CRASHING CARS CONTAINING CRASH TEST DUMMIES WITH AND WITHOUT SAFETY FEATURES - WATCHING SLOW MOTION FILM FOOTAGE TO SEE RESULTS - SEE HOW BAD INJURY WOULD BE
- REPEATED USING DIFFERENT CARS, SPEEDS, SIZED DUMMIES
- RESULTS COMPARED WITH REAL DATA FROM ACTUAL CAR ACCIDENTS - TAKEN INTO ACCOUNT WHEN DECIDING WHETHER TO FIT SAFETY FEATURE
- CRASH TESTS - SHOWM WEARING SEATBELTS REDUCES FATALITIES BY 50% - AIRBAGS REDUCE 30%
- DEPARTMENT FOR TRANSPORT PRODUCE REPORTS ON ROAD TRAFFIC ACCIDENTS IN UK EACH YEAR - SHOW SIGNIFICANT REDUCTION IN DEATHS AND INJURIES SINCE 1980S - DUE TO WIDE RANGE OF SAFETY FEATURES
P3G - Falling Safely
FRICTION - FORCE WHICH ACTS AGAINST OBJECTS THAT ARE MOVING, SLOWING THEM DOWN
- FRICTIONAL FORCE - MATCH SIZE OF FORCE TRYING TO MOVE IT UP TO POINT - AFTER POINT FRICTION WILL BE LESS
- FRICTION ACTS TO MAKE OBJECT SLOW OR STOP - ALWAYS NEED DRIVING FORCE TO KEEP STEADY SPEED
- WAY IN WHICH FRICTION OCCURS:LARGER AREA OF OBJECT, GREATER DRAG - DRAG REDUCED BY BY STREAMLINING E.G. SPORTS CARS ARE WEDGE SHAPED - ROOF BOXES AND DRIVING WITH WINDOWS OPEN RUIN THIS - INCREASE DRAG
- BETWEEN SOLID SURFACES WHICH ARE GRIPPING
- BETWEEN SOLID SURFACES WHICH ARE GLIDING PAST EACHOTHER
- RESISTANCE OR DRAG FROM FLUIDS
- SOMETHING DESIGNED TO REDUCE SPEED E.G. PARACHUTE - LARGE SURFACE AREA - MORE AIR RESISTANCE
- IN A FLUID, FRICTION ALWAYS INCREASES AS SPEED INCREASES
P3G - Falling Safely
TERMINAL SPEED - MAXIMUM SPEED REACHED BY FALLING OBJECTS WHERE THEY NO LONGER ACCELERATE
- OBJECT FIRST SETS OFF - MORE FORCE ACCELERATING OBJECT THAN INCREASING SPEED
- AS SPEED INCREASES, AIR RESISTANCE INCREASES - GRADUALLY REDUCES ACCELERATION UNTIL RESISTING FORCE EQUAL TO ACCELERATING FORCE - FORCES BALANCED - NO FURTHER ACCELERATION
TERMINAL SPEED IN RELATION TO DRAG
- TERMINAL SPEED OF ANY MOVING OBJECT DEPENDS ON DRAG COMPARED TO DRIVING FORCE
- GREATER DRAG (DEPENDS ON SHAPE AND AREA OF OBJECT) - LOWER TERMINAL SPEED
- SKYDIVERS HAVE PARACHUTES - INCREASE AIR RESISTANCE DUE TO LARGE SURFACE AREA BUT SAME AMOUNT OF DRIVING FORCE - EQUAL OUT QUICKER - DECREASE TERMINAL SPEED - MAKE LANDING SAFE
FORCES AND SPEED
- STEADY HORIZONTAL SPEED - REACTION, WEIGHT, THRUST, WEIGHT BALANCED
- STEADY VERTICAL SPEED - WEIGHT AND DRAG BALANCED
- HORIZONTAL ACCELERATION - UNBALANCED FORCES - THRUST BIGGER THAN DRAG
- VERTICAL ACCELERATION - FORCES UNBALANCED - WEIGHT BIGGER THAN DRAG
P3H - The Energy of Games and Theme Rides
GRAVITATIONAL POTENTIAL ENERGY = MASS X G X HEIGHT
- GPE - ENERGY THAT SOMETHING HAS BECAUSE OF IT'S HEIGHT ABOVE THE GROUND - ENERGY USED TO RAISE IT STORED AND CONVERTED TO KINETIC ENERGY AS IT FALLS
- G = GRAVITATIONAL FEILD STRENGTH - ON EARTH IT'S ABOUT 10
K.E GAINED = G.P.E LOST - mgh = 1/2 mv2
- WHEN FALLING OBJECT REACHES TERMINAL SPEED, G.P.E CAN'T BE CONVERTED TO K.E TO MAKE IT ACCELERATE ANYMORE - CONVERTED TO INTERNAL ENERGY OF OBJECT OR USED TO HEAT UP AIR PARTICLES SURROUNDING IT THROUGH FRICTION
- EQUASION CAN BE REARRANGED TO H = V SQUARED / 2G (AS LONG AS MASS DOESN'T CHANGE WHEN FALLING)
- CAN BE USED TO FIND HEIGHT SOMETHING IS DROPPED FROM TO REACH CERTAIN SPEED E.G. WHEN DESIGNING ROLLAR COASTER
P3H - The Energy of Games and Theme Rides
ROLLAR COASTERS
- AT TOP OF ROLLARCOASTER - CARRIAGE HAS LOTS OF GPE
- CARRIAGE DESCENDS - GPE CONVERTED TO KE - CARRIAGE SPEEDS UP
- IGNORING AIR RESISTANCE AND FRICTION BETWEEN TRACK AND CART, MINIMUM GPE AND MAXIMUM KE AT LOWEST POINT OF ROLLARCOASTER
- REAL ROLLAR COASTER - DOES HAVE FRICTION - CARRIAGE HAS TO HAVE ENOUGH KE TO GET UP HILL AGAIN
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