Media revision
- Created by: Lucy Fitzsimons
- Created on: 03-01-17 19:57
Semiotics
Semiotics- language of signs
Roland Barthes- one of the main way of communication is verbal. Other ways include clothing, hairstyles, body lang, colours etc
We communicate through verbal and visual signs
Signs
- The signifier: the physical form of the sign- the written word/visual image
- The signified: the concept/ idea that the signifier produces
Examples
Signifier - A sigh Signified- boredom, relief, exhaustion
Signifier- colour red Signified- danger, love, anger
Signifier- laughter Signified- happiness, anxiety
Semiotics
Polysemic- Many meanings/interpretations
- Signifirs are polysemic
- The signified is based on experiences (culture/ society)
Signifiers in film and TV
- use human capability for interpreting signs
- can be found in all areas of film
Subjective signifiers- not intentionally put there but something that reminds an individual of something in their life/ memories
Objective signifiers- put there intentionally to give clues about how to feel/react- an audience usually picks up on the same objective signifier
Examples:
A man carrying a rose- about to do something romantic, romance, forgiveness, proposal
Semiotics
The meanings of signs may also be thought as having 2 levels:
- Denotation- physical qualities of the sign, literal meaning
- Connotation- associations carried by the sign
Advertising
Conventions- what everyones doing:
- song/jingle
- humour
- slogans
- famous people/ intertextuality
- terms and conditions
- brand name/logo
- colour scheme
- repetition
- price
- image of shot- 'money shot'
- stereotypes
'the first function of an ad is to create difference'- advertisers will use different signifiers to create different meanings about their products
Advertising
USPs (unique selling points) and branding
Signifiers help to create unique selling points and establish the brand identity of a product- makes it different from other products which creates a market
Importance of signifiers:
- help to establish brand identity and help communicate messages about groups of people
- adverts must communicate a distinctive brand identity to help separate their product from others in the same market
Roland Barthes- Myths
- The 3rd order of signification the sign reflects major culture- variable
Myths:
- Dominan ideologies of our time
- help us make sense of the world
- they turn culture into nature and naturalize the world (Culture into nature- something that might have been a pov which we all accept)
- A common myth is masculinity, e.g. Lynx, princess/disney films
Myths of femininity: In chanel- you need a man, need to be skinny, pretty, successful
Other myths:
- men in control
- celebs lifes glamorous
- wealth= happiness
Language codes
Written codes
- Headlines
- subtitles
- puff-extra - leads you on to read
- feature/lead story
- standfirst
- type face- sans serif/serif
- choice of words
- by line
- strapline (subsidery heading/caption)
- banner
- column
- body copy
- secondary stories
Language codes
Technical codes
- Editing- photoshop, airbrush, crop
- cinematography
- framing
Symbollic codes
- images
- headshot
- simple design
- adverts
- colour
- promotions
- people- clothing
Types of newspaper
- The Sun- Tabloid, conservative
- Daily mirror- tabloid, labour
- Daily mail- Tabloid, conservative
- The Guardian- broadsheet, lib dem/labour
- The Independent- Broadsheet, none
Right wing- traditional, moneys a priority, about the individual
Left wing- collective, about everyone
Tabloids:
- smaller than broadsheets
- stories focussed on gossip/celebs- soft news
- more larger images
- brevity
- red tops- red mastheads/ sans serif text
- overtly biased
- dramatic, sensationalist
Types of newspaper
Broadsheets
- lots more information
- serious news stories/ formal tone
- more factual- providing info
- more detail
- column layout
- hard news
- more text than images
Galtung and Ruge- News Values Theory
Frequency- how long the story is /lasts- short term stories like murders are preferred over long term developments like a famine
Threshold- the size of the event indicates its importance
Unambiguity- events do not have to be simple but must be accessible by the public- must be able to be understood
Meaningfulness- idea of relevance to us and our culture
Consonance- the familiar is more likely to be thought than the unfamiliar
Unexpectedness- rarity of an event leads to its circulation- shocking storiess
Continuity- once a story achieves importance it will be continued for some time
Composition- provide a sense of balance, bad news with good news, foreign with domestic
Reference to elite nations- events are more likely to be reported if they occur in the developed world
Galtung and Ruge- News Values Theory
Reference to elite persons- the famous and the powerful are more newsworthy than ordinary people
Personalisation- making a story seem more personal so they can engage
Negativity- bad news is good for the press and TV news- threshold is much longer than for good news
TV news codes and conventions
Cinematography
- medium shots of news anchors (presentors)
- wideshot of studio
- long shot on location
- establishing shots
- over the shoulder shots for interviews (not wanting to be seen)
- piece to camera on location talking to cam
Mise en scene
- formal attire
- presenters sat behind desk, serious expression, sat upright
- direct eye contact
- in TV studio
- colour of the set links to brand
- experts
TV news codes and conventions
Sound
- theme tune for each programme- sense of urgency
- presenters are well spoken- pronounced words- formal
- ambiant sounds on location
- direct mode of address
Editing
- Straight cuts
- opening montage of up coming news stories
- graphics to explain news stories
- ticker tape
Tv news
Lots of different roles/ stages
News agender foes where in the news:
- negative news first
- competition between journalists
- they decide what goes where for us - biased?
- tells us whats important/whats not shown- what should be cared about
E media (electronic media)
Web genres
- social media (social networking/ dating sites)
- retail
- corporate business
- broadcasting
- gaming
- music
- film
How has e- media affected the following industries?
TV-
- you fan watch it whenever- demand services such as iplayer
- increase viewers due to advertised or talked about on e media
- each channel has a website- advertised
- netflix- comp for TV
E media (electronic media)
Newspapers
- less paper versions- more online so more instandly available
- links to videos
- online sub-scriptions/ regular emails
- regularly updated online
- apps
Radio
- can listen to radio online/ on phones- more portable
- music apps make it easierto listen to just music- no need for radios anymore
- simulcasting- watch performers on Radio BBC1 extra
Magazines
- can look online instead of paper versions
- can get more info from celebs via social media- more reliable
- blogs/apps- huge comp- on apps like sc
Institutions
- a company/ insitution that is responsible for a media text
Public service broadcaster
- concerned about benefiting the public rather than purely for commercial purposes
- have to have a variety of genres
- have to have British programmes
- high quality programming
- appeal to all groups in the public
- Examples BBC (funding through TV license) and Channel 4 (advertising, caters for minority groups, represents ethnic minorty)
Commercial broadcaster
- broadcasting by privately owned corporate media and funded by advertising/sponsorship
- subscripting gets money
- please audience and advertisers- need to make sales/get something out of it- have to create programmes that advertisers will want their product associated with
Institutions
Brand- a product manufactured by a particular company under a particular brand
Brand identity- how a business wants to be perceived by audiences
Brand image- how the audience view the brand
Brand value- what is important to that brand and what they want audiences to connect with
Ident- what a channel puts together to show what they're about
Remit- criteria they have to follow
Representation
- how the media depicts groups, events and places
factors that affect representation:
- institution- their values, beliefs and image
- Traget audience- their values, beliefs and interests
- Genre- generic conventions
Analysing representation
- identify the group being represented
- choose adjectives to describe the group
- support it with evidence from media
- refer to values/ideologies that the representation embodies
Gender and Advertising
Goffman suggests that despite change in role of women in society, they are still presented in a particular way
Common themes:
- The artificial look: unreal image- poses are not how normal women stand
- The feminine touch- women are constructed in strange ways
- Deference: may be symbolised by lowering oneself (submitting to men)
Mediation
- everytime we see a media text we are not seeing reality but a version of it
- process in which all media goes through where they have been shaped to give a version of the truth
Process:
- Selection- what will be included (certain info left out)
- organisation- how far has the info been organised, highlighted, what has been given first?
- Focusing- ends up with audience concentrating on one aspect of the text
The male gaze theory
- audiences take pleasure in viewing the female as the object
- the audience have little choice in viewing it in this way due to the male dominated industry
- the only power females can possess is her sexuality which she uses to manipulate the male
Stereotypes: simplified/ generalised version of a group or place
Lippman
- stereotype was not meant to be negative and simply meant as a shortcut
Perkins
- stereotyping is not a simple process
- they arent always negative// about minority groups//not alway false// not always rigid or unchangable
Barker (against perkins)
- stereotypes are often condemned for misinterpreting the 'real world' (e.g. false stereotype that women are available for sex at anytime)// or are too close to the real world
Media lang techniques in moving image
Moving image
micro features (cinematography)- directors use the camera to direct the audience to significant characters, locations or objects
Shot types:
- close up- emotion//facial expressions
- extreme close up- detail//emphasise on emotion
- mid shot- body lang// more personality
- establishing/long shot- setting//scale
- two shot- relationship
- over the shoulder shot- share experience
- high angle shot
- PoV shot
- Reaction shot
Media lang techniques in moving image
Mise en scene (french term that means everything that is 'placed in the shot'
- actor position
- setting
- blocking
- costumes
- lighting/shadows
- colours
- make up
- haircuts
- props
- special effects
Media lang techniques in moving image
Editing (describes how a film moves from one shot to the next)
Editing transitions
- straight cut- no interference, keeps flow of film
- fades
- dissolves- gives impression images are belnding together
- montage- juxtaposition of diff shots to create meaning
- graphic match
- action match
- eyeline match
- shot reverse shot
- jump cut- disorientates the view, can creat time, space
Sound
- Ambient- background noise
- Synchronous- sounds in sync with images
- Asynchronous- sounds outside the image
- Diegetic- character can hear the soundtrack
- Non-deigetic- sound isn't in their world
- incidental music- adds mood
- contraputal sound- goes against the scene
Shot vocab
- Dolly- cameras mounted on a cart which travels along tracks for smooth movements
- Follow- camera physically follows subject
- Pan- horizontal movement left/right
- Tilt- vertical movement of camera angle
- Track- movement which stays a constant distance from the action
Intertextuality- visual/audio references made to other texts
Genre
Iconography- significant objects, sound codes
Codes and conventions- commonly occurring features
Branston and Stafford-
the maker can rely on certain kinds of audience familiarity to play with and the audeicne looks forward to become more adventurous within these stabilities
Genre is no longer fixed elements
Why do we enjoy genre?
- audiences have specific expectations that they wish to be fulfilled
- they enjoy recognising features - attracts audiences
- comfortted that we can predict they way a genre addresses us
Audience response
Reception Theory- Stuart Halls
- producers encode meaning within a text which they hope members of the audience will decode and understand
- however, audiences do not always decode it correctly/agree with the meanings they decode
Three types of reading audiences can make:
- Preferred reading- one that producers hope will be inferred
- Negotiatied reading- audiences acknowledge the preferred reading but modify it to suit their own values
- Oppositional reading- audience members from outside the target audience may reject preferred reading, receiving their own alternative message
Narrative Theories
Narrative- the way the story is told
Plot- the main events in a meda product
Propps character types
- Looking for certain types of characters in films
Todorov's Equilibrium theory
- all stories start at a state of equilibirium. which is disrupted and followed by a chain of events. Resolutions is the new equilibrium
Levi Strass' Binary oppositons
- consider productions of the meanings of narrative e.g. vs female
Narrative Theories
Barthes enigma code
- creates Qs and mystery for the audience which creates curiosity e.g. start of walking dead
Barthes action code
- refers to actions that lead to others creating suspense
Narrative logic
- audience may create explanations to make sense of the plot
Cause and effect
- every effect has a cause for every event- narrative must reassure us that it'll be acted upon
Flashback
- showing an event/moment from earlier on
Narrative Theories
Linear structure- chronoligical sequence of plot events
Non-linear structrue- non chronological sequence of plot events
Multi-strand narrative- different stories involved
Why people use media
Uses and Gratifications Theory
- Zailmann- shown the influence of mood on media choice- boredom= exciting content but stress= relaxing
- same programme may satisfy different needs
- learning
- gaining sense of security
- seeking advice of matters/opinion
- gaining knowledge
Personal idenetity:
- finding reinforcement for personal values
- models of behaviour
- identifying with valued other
- gaining insight into oneself
Why people use media
Social interaction
- gaining insight into circumstances of others
- sense of belonging
- basis of conversation
- substitute for real life companionship
- helping carry out social rules
- connect with family, friends, society
Entertainment
- escaping problems
- relaxing
- fill time
- emotional release
Why people use media
Social interaction
- gaining insight into circumstances of others
- sense of belonging
- basis of conversation
- substitute for real life companionship
- helping carry out social rules
- connect with family, friends, society
Entertainment
- escaping problems
- relaxing
- fill time
- emotional release
Comments
No comments have yet been made