Sports Psychology
- Created by: FreddieBate
- Created on: 24-03-19 20:08
Andy- Confidence
Self confidence
Self Confidence- You believe that you can perform a desired behaviour
Trait Confidence
Trait Confidence- Confidence over a range of situations
State Confidence
State Confidence- Confidence in individual situations, affected by performers percieved ability at the task
Belief
Belief is important but cannot make you perform better than your skill level
Optimal self confidence
Optimal self confidence is when you feel sure you can achieve your goals
Self Concept
Self Concept- Description of you across different roles you have in life, includes your skills/abilities, appearence, social self, academic self and relationships.
It is a fluid concept
What confidence is based on
Confidence is based on your level of competitiveness and achievement motivation (personality), amount of past success, your belief to succeed in future and the situation
Vealeys self confidence model
Self confidence is influenced by a variety of sources and not just from an athletes internal thoughts
Factors i.e. age, gender
Sources i.e support, skills
Constructs i.e confidence in decisions or physical skills
Self Esteem
Self esteem is how confident you are in yourself
Methods of improving confidence
Methods of improving confidence
Encouragement
Vicarious experience
Practice
Physical and mental preparation
Environmental comfort
Effective leadership
Self Efficacy
Self efficacy is self confidence in a specific situation, it affects choice of activity, effort and persistance levels
Goal Setting
Goal setting benefits
Reduces social loafing and improves cohesion
Maintain motivation and task persistance
Sustained effort
Improve confidence
Chris- Arousal
Arousal
Arousal- A state of physiological and psychological activation
Inverted U theory
Inverted U- Higher arousal = higher performance until optimal when it will start to decrease
Catastrophe Theory
Catastrophe Theory
Steady increase with higher arousal = higher performance, until optimal when you get heavy decline.
Something may cause the drop
Break may be taken to steady
IZOF theory
IZOF theory
Individualized zone of optimal functionality
Each person has their own zone of arousal to perform their best.
Drive theory
Drive Theory
Increase in arousal is proportional to increase in performance.
Only works on well learnt compound tasks
Factors affected
Factors affected by arousal
Attention span
Aggression levels
Stress and anxiety levels
Flow states
Choking
How factors are impacted
Effects of arousal
Under aroused= lack of concentration and attention
Moderate arousal= good selective attention and concentration
Over arousal= Lose focus, miss cues, become anxious, muscle tension, poor decision making
Flow States
Flow states
Positive flow state- movements feel easy, focused, positive thoughts
Negative flow state- too tense or too relaxed, negative thoughts, things keep going wrong
Stress
Stress- A mental or emotional response of the body to any demand placed on it
Eustress
Eustress- good form of stress, helps increase levels + focus, attention of performance, increase intrinsic motivation
Distress
Distress
Bad form of stress
Extreme anxiety, nerves or worry
Percieved inability
Increased arousal + performance drop
Internal sources of stress
Internal sources of stress
Thoughts, feelings, beliefs, trait anxious, self esteem
High trait anxious people find all comps stressful
People with low SE have less confidence
Increased doubts
External sources of stress
External sources of stress
Event importance, uncertainty of outcome
The more important event the more stress
The more uncertain an outcome the more stress
Stress Response Model
Stress response model
Environmental demands (penalty in WC)
Perception of demands, make a judgement (penalty may be comfortable or not)
Stress response (physical or physchological)
Actual behaviour (how well you perform the skill)
Symptoms of stress
Symptoms of stress
Sympathetic nervous system- speeds up
Inc Heart/Breathing rate, increased adrenaline, dry mouth
Parasympathetic nervous system- slows down
Helps body relax, body temp, HR & BR decrease
Anxiety
Anxiety- A negative emotional state associated with feelings of nervousness, apprehension or worry
Trait Anxiety
Trait Anxiety
General disposition of a performer to percieve situations as threatening
Naturally anxious people will feel apprehensive
More likely to be state anxious
State anxiety
State Anxiety
This occurs in a particular situation
Linked to mood so can change from oment to moment
Influenced by trait anxiety
Cognitive Anxiety
Cognitive Anxiety
Reduced concentration
Nerves or worry
Unable to make decisions
Sleep disturbance
Unable to relax and lose temper quickly
Somatic anxiety
Somatic Anxiety
Racing HR
Faster breathing
Butterflies
Chest tightness, dry mouth
Feeling under prepared
Behavioural Anxiety
Behavioural Anxiety
Playing it safe
Talking, eating or walking quickly
Fidgetting
Moody
Accidents/ clumsy
competitive anxiety theory
Competitive anxiety theory-
How anxious= levels of trait anxiety and importance of event
= how tense or relaxed
Multidimensional theory
Multidimensional theory
Relationship between state anxiety + performance
In 3 parts (cognotive and somatic state anxiety and self confidence
Reversal theory
Reversal theory
Says that effect that arousal has on performance is dependant on how arousal levels are seen by the individual. Could percieve high arousal as a challenge
Dependant on personality and optimal arousal levels
Consequences of Stress & anxiety negative
Negative consequences of anxiety and stress
Negative mental state, loss of self confidence, decrement in performance, possible injury (hormonal response cause weak tissue), agression
Consequences of Stress & anxiety positive
Positive responses of stress and anxiety
Positive mental state, improved self confidence, improvement in performance, increased energy, motivation and focus
Aggressive Act
Aggressive Act
Any form of behaviour directed towards the goal of harming or injuring another living being who is motivated to avoid such treatment.
Must be physical or verbal
Must involve causing harm or injury
Towards another living being
Intent to cause harm
Assertive behaviour
Assertive behaviour
Playing with high energy and emotion but within the rules of the game
Hostile Aggression
Hostile Aggression
Acts of aggression with the goal to inflict harm or injury for the sake of it
Accomponied by anger
Frustration builds up
Relational Aggression
Relational Aggression
Spreading negative rumours or ostracising someone socially
Can lead to peer rejection
Instrumental aggression
Instrumental aggression
Acts of aggression used for a non aggressive goal. Not accompinied by anger
Instinct theory
Instinct theory
All people have an instinctive inborn need or tendancy to be aggressive that builds up until it needs to be expressed
Social Learning theory
Social learning theory
Learnt through modelling and imititave behaviour
Frustration- Aggression theory
Frustration- Aggression theory
Direct result of frustration due to failure or goal blockage
Adapted frustration- aggression theory
Adapted Frustration- Agression theory
Acknowledges role of socially learned cues can lead to not repeating behaviour
Outcome goals
Outcome goals
To do with results and success based
If realistic, motivation maintained
Not realistic, not achieved, lost motivation- stress
Task Orientated goals
Task orientated goals
Improvements in technique or performance
Can be achieved even without a win
Make evaluation based on own performance
Known as performance or process goals
Performance goals are against previous performances
Process goals are improvements in technique
Mastery goals
Mastery Goals
Set with the aim of mastering specific skills and techniques
Thought Stopping
Thought Stopping
Involves recognising that the athlete has started to worry. Use of a trigger word
Self Talk Uses
Self Talk Uses
Building self confidence
Arousal control
Add encouragement pre-performance
Interactive team
Interactive team
Outcome of performance depends on interaction and co-ordination of team
Co-Active team
Co-Active team
Members are performing the same skills at the same time together
Tuckmans Theory
Tuckmans theory
Forming- Members become familiar, know roles, asses strengths and weaknesses, decide if they belong
Storming- Conflicts begin, question leader, try to gain important roles
Norming- Conflicts subside, co-operation + stability, work to goals, cohesion develops
Performing- progress + function as a unit, no conflict, own decisions and responsibility, motivation is high and function is best
Adjourning- Take a break, successful teams may move backwards
Ringlemann effect theory
Ringlemann effect
As group size increases, individual productivity of people in the group decreases up to 50%
People aren't accountable and can hide
Social Loafing Theory
Social Loafing
Group members dont put in 100%
Group situation= lost motivation
When performers percieve they are not being recognised for their effort
Steiners model of group effectiveness
Steiners model of group effectiveness
Actual productivity (current achievement) = Potential productivity (perfect performance team could achieve given ability and resources) - faulty processes (issues that obstruct performance, Motivational (giving 100%) or coordination (poor performance, interaction or personal circumstances))
Autocratic leader
Autocratic leader- when the leader makes the decisions
Democratic leader
Democratic leader- When the leader includes the group in decisions
Emergent leader
Emergent leader- when a leader comes around naturally
Proscribed leader
Proscribed leader- a leader appointed from an external source
Chelladurais model
Chelladurais model
Change the leaership style based on the situation to best affect the team.
They need to be flexible
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